Minecraft Collaborations

Today was an exciting day for us as we are slowly ironing out some of the problems that we face using Minecraft within a school setting. It appears that we have worked out, through much discussion within the class, how to ensure that we can all logon to www.minecraft.net without too much issue. As many of you would know in a school setting you will often get an error message about your passwords or login name when trying to logon even though what you have entered is correct. We have discovered that if you give logging on a rest for 15 mins then things seem to settle and all is fine. For us, due to the fact that we have a class straight after lunch, it does mean that we have to ask students who are not in the class to refrain from using minecraft during their break. So far so good – thank you :)

The other really cool thing that happened today with regard to collaboration and problem solving was that of bartering. Our students are currently working on collaborative builds in small teams. Although they are working in these small teams they are still very aware of what other teams are doing and wanting to achieve. A number of our students are very successful miners and consequently have chests full of valuable wares. As a result of this today we had students starting discussions with other teams to see if they could help support each other in achieving their aims. Consequently some very impressive bartering occurred. What an amazing tool for learning!


What we are learning through Minecraft

Click here to see what we are learning via Minecraft – Project MIST.


Identity

This builds on the previous post. Sit back and enjoy.


Digital Identity vs Digital Self.

Reblogged from :

This is a beautiful video which outlines how your identity is formed on the web. While I am an advocate for children and adults figuring out what this means, and how to manage it, it reinforces my belief that virtual worlds are in fact a far safer place for children to begin using the Internet. I used this video with my eight year old daughter today to help explain why she wasn’t going to play some Zanga game of Facebook, not least supported by fact she doesn’t have a Facebook account.

Read more… 256 more words, 1 more video

I have been thinking about this blog post by Dean Groom for some time. Being online means you are known. Being in the "real world" means you have more anonymity. How well are we representing ourselves, do we think of how we represent ourselves, is this a conscious decision that we make? Or does it just happen?
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EDUmachinima Fest Expands Categories for 2012

Reblogged from Gridjumper's Blog:

Click to visit the original post

The Internet is changing the world of journalism, publishing, the music industry, education, storytelling and moviemaking.  Video capture and editing tools provide an opportunity for anyone to create, entertain and inform using video and audio.  Machinima, originally used to capture video game playing, is used to facilitate teaching and learning prompting this year’s VWBPE (Virtual World Best Practices in Education) …

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Vote for us – minecraft VWBP conference

VWBPE Poster and Machinima Voting

“VWBPE Poster and Machinima Voting will begin on Thursday March 15th at 4 pm.

Please go the video list to watch videos if you haven’t already and then cast yourvote.

Please go to the list of posters if you wish to review them and then cast your vote.

Thank you!” From Machinima for Educators blog page :)

You will find Project MIST and Massively Minecraft videos to vote for here along with a poster for Massively Minecraft.


Minecraft – getting ready for the VWBP in ed conference

The last week has been a rather big one. We have had to organise quickly a number of things in readiness for the Virtual Worlds Best Practice in Education Conference 2012 

Here is the YouTube clip that has been created to help promote our workshop with Massively Minecraft

 


FTW minecraft connected!

WOW! today we connected with our server from school and yes I am just a little excited. Well more than a little. During a class today one of the students tried to login to see if our issue from yesterday was resolved. At first it seemed not. Then he decided to try the massively minecraft server, and to his sheer delight he got on! The issue we were facing appears to be that we had not updated to the latest version of minecraft on our test server. Well that is now being fixed and our test server is being moved over to our fully fledged server. We are hoping that tomorrow the students in the minecraft class will be able to have a guided tour around in readiness to start collaborative projects next week.


Minecraft Photos – Wheat Farm

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Today a couple of miners built a wheat farm that has an automatic harvest function, the photos show their epic build!


Minecraft update

The Vault

My head is still spinning after our first few lessons with 26 eager students participating in Project MIST as part of their school curriculum. I thought I was prepared for the first lesson, but was I….well lets just say we got through it. Our biggest hurdle was the recurring issue faced with logging onto minecraft from a school site. We were aware that this would be an issue but I wasn’t prepared for all but 5 students being hit with the annoying response of “oops, incorrect password or username”. This was a great moment however as they put their heads together and came up with a solution to overcome this issue pretty quickly but it did require a little effort to implement. And of course our IT techies assistance. So now that we have a plan in place for that dreaded bad login response we are underway. I am now feeling relieved, especially after todays lesson where the issues faced were minimal. These included a couple of computers shutting down randomly, and java needing to be re-installed on two of them.

It has been interesting watching our lessons unfold as I have talked to the miners that this course is  about them creating their own tasks and direction. We have a few designated tasks/quests set up but the plan is that the current group of miners will direct their own learning. As a result of this today there was discussion between a group of boys about how they could set up a server and what they would need to consider. This is great as this allows for some of my more experienced miners to start being mentors within the group and supporting the learning of others. Another student has talked about creating an adventure type game, not quite sure what this could end up looking like but I am sure it will be challenging and fun.

For the moment however, we are focussed on ensuring that we are supporting those that have not used minecraft before and developing the concept of trust within the group. As we are still waiting to have the bugs ironed out in regard to our connection from school to our off-site server we are yet to test our server properly. As a result  we are currently playing in single player. Today saw students building a house which required them to include a range of items and a farm in survival mode. At the end of the lesson it was wonderful to see students share what they had built with the group and see the respect that they gave each other through listening. This is not the only sharing that is occurring within the group. One particular student organised a 50 min lesson that explored the history of minecraft and provided some of our newbies with videos to ensure that they understood how to get through their first night on the server. Today this same student enabled students to add texture packs to their worlds and organised the downloading of some useful YouTube videos to support learning. This class is about students finding out the answers rather than being told, and some of them are starting to make me do this….wasn’t expecting that! This afternoon I asked a question of one of them via Skype and the response was “google it”. Cheeky! Well I guess I need to model what I am requesting.

During todays lesson, which becomes not just a problem solving moment for the students but also for me, I had the opportunity to talk to the IT Assistant Manager who has been supporting us at the pointy end of connecting to the server from school. We are still at a stage where we are hitting little obstacles which I am confident will be ironed out shortly. On reflection, I found this moment rather interesting as I was asked by an AP at our school how does this fit with the Australian Curriculum? How do you assess this and what skills are being learnt beyond playing the game? This is where talking to the IT Assistant Manager connects in, these students through developing their server and playing in class are developing their communication skills. They work between a range of tools to discuss issues, in our case this occurs face to face, in game, with Skype and through the use of basecamp to organise tasks to be done. They share their screens and work together. In my conversation with the IT Assistant Manager today, during the lesson, we communicated via email, shared the desktop to explain the issue faced, incorporated voice via Linc communicator and included a chat window. In each of these there are a set of rules that exist around how one communicates. The miners are managing this well, they also redirect the conversation back to the topic when it starts to get out of hand. Beyond this a number of students are operating at a level where they are creating and problem solving to ensure that they are delivering a product that is well suited to the audience that is using their server. Not to mention designing their own culture within the game and constructing situations/moments/reminders that ensure that the culture is maintained.

On another note, the creators of Project MIST will be presenting at http://www.vwbpe.org/ from the 17-18th March.

They will be showing off their minecraft server as part of the presentation made by Massively Minecraft. This is an exciting moment for our miners, it would be great if you would register and join us.


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