Video and Minecraft

In a Google Community connected to my 5012 class at Ohio University the question was raised regarding what are the options re videoing/screen capturing/casting and Minecraft.

I have been asked this a few times in the past so I thought it was time to put it somewhere obvious. Things do change so please be aware that this may be out of date when you view it.

Last year (2013) kids were using Bandicam for recording at home – the free version has a Bandicam watermark (at the top of the screen)

Fraps seemed to be the choice of my older students.

In talking with Jo Kay ( a guru re Minecraft and my mentor) she mentioned these options:

Camtasia, AviScreen Classic and GameCam

She also mentioned that this was getting some comments or shares recently:

At the time of speaking she’d been meaning to check this one out too, but at the point of conversation had not had a chance

And the other one some of the pros talk about is

You may also like to check out Knowclue’s ( here

And for the iPad this is a newbie – so not sure how it will go, and there are some limitations re latest devices and time frame

Oh, and one more, which is used by a past student of mine who does serious machinima,

An example of his work can be found here. Please be aware some of his work does require a language warning, but this one is ok.


  1. Another great option is Open Broadcaster. The name suggest that this application can only be used for broadcasting live game play. That’s not true. Open Broadcaster is an amazing piece of screencasting software available for Windows, it’s completely free too. Open Broadcaster has the ability to take advantage of hardware accelerated encoding technology such Intel’s QuickSync and Nvidia’s NVENC.

    When you record gameplay the application you’re using either records large files with minimal impact on the performance of the game or records smaller files with a large impact on the game performance. Fraps is an example of an application that records large files while keeping performance fairly consistent.The second type of application I mentioned is encoding the video while playing and recording. Encoding is fairly CPU intensive task. Gaming is also a fairly CPU intensive task. It’s best that the CPU do only one of the CPU intensive tasks.

    This is where the hardware accelerated encoding technology comes in. Most newer Intel CPUs and Nvidia graphics cards come with a chip that is dedicated to encoding video. That’s the only thing it can do and it’s separate from other functions of the CPU or graphics card so performance loss is minimal when these special chips are in use.

    By correctly setting up Open Broadcaster and hardware accelerated technology, you’ll be able to experience almost zero performance loss while recording. Best of all, you’ll get small file sizes in a video format that is standard and compatible with nearly all modern video production software.

  2. dbatty1 says:

    You are a wealth of knowledge – thanks Nick!

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