Gridjumper's Blog

The Internet is changing the world of journalism, publishing, the music industry, education, storytelling and moviemaking.  Video capture and editing tools provide an opportunity for anyone to create, entertain and inform using video and audio.  Machinima, originally used to capture video game playing, is used to facilitate teaching and learning prompting this year’s VWBPE (Virtual World Best Practices in Education) EDUmachinima Fest to expand and refine Machinima Contest categories from 4 general categories to 7 more specific categories.    The categories for this year are:

  • Be Epic! – a machinima inspired by the 2012 Conference Theme
  • Virtual World Outreach – a depiction of why/how you are using virtual worlds in teaching and learning
  • How-to/Instructional – teach something using machinima
  • Educational – A machinima used for F2F, blended, or virtual classroom
  • Teen – Student productions
  • Digital Storytelling – A story in dialog or narrative
  • Brave Beginner – Content is open to…

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